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Video Games and American Culture: How Ideology Influences Virtual Worlds

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Management number 233436921 Release Date 2026/06/27 List Price $34.84 Model Number 233436921
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Digital media are immersive technologies reflecting behaviors, attitudes, and values. The engrossing, entertaining virtual worlds video games provide are important sites for 21st century research. This book moves beyond assertions that video games cause violence by analyzing the culture that produces such material. While some popular media reinforce the idea that video games lead to violence, this book uses a cultural studies lens to reveal a more complex situation. Video games do not lead to violence, sexism, and chauvinism. Rather, Toscano argues, a violent, sexist, chauvinistic culture reproduces texts that reflect these values. Although video games have a worldwide audience, this book focuses on American culture and how this multi-billion dollar industry entertains us in our leisure time (and sometimes at work), bringing us into virtual environments where we have fun learning, fighting, discovering, and acquiring bragging rights. When politicians and moral crusaders push agendas that claim video games cause a range of social ills from obesity to mass shooting, these perspectives fail to recognize that video games reproduce hegemonic American values. This book, in contrast, focuses on what these highly entertaining cultural products tell us about who we are. Read more

ASIN B082YJT9BL
XRay Not Enabled
ISBN10 9781793601315
ISBN13 978-1793601315
Edition 1st
Language English
File size 8.7 MB
Page Flip Enabled
Publisher Lexington Books
Word Wise Enabled
Print length 249 pages
Accessibility Learn more
Screen Reader Supported
Publication date December 12, 2019
Enhanced typesetting Enabled

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